CG Scene Index

Viewing requirements for CGs and special illustrations in Demons Within Public 15.0.

This page covers CGs and special illustrations in the Public 15.0 main story of Demons Within, organized by scene and viewing requirements.

The current version has no official gallery; these are categories used by this guide. Visual and story spoilers follow.

Scene group Where it appears Main requirement
First Night The first night after recovery Compare Lust and no intervention at the final Wheel
Lust Transformation The first warehouse fight Complete the sequence that continues the main story
Warehouse Bad Ending After capture in the warehouse Choose Lust after capture, then finish the locked sequence
Sloth Reveal After the black wolf ambush Survive the ambush and continue
Sloth Choke Later in the Sloth sequence Continue through the same main-story sequence
Officer Bath The officers’ bath The scene appears on either branch; character presentation differs
Campfire Conversation Dinner during the woodland respite Reach the scene in the main story
Garret Asleep After drinks in Garret’s office Sloth → Sloth → Lust
Gluttony Reveal After Resnick leaves the tavern Reach the reveal in the shared main story
Tavern Confrontation After Gluttony Reveal Complete the six locked Wheels to see the second half

First Night

These images appear on Resnick’s first night sharing a bedroom with Edwin during his recovery. After two locked tutorials, a dual Wheel determines who takes the lead and changes the accompanying text. The optional Wheel near the end determines the two main visual versions: Lust leads to a more intense ending, while advancing without intervening gives a gentler one.

The two versions are mutually exclusive. To see both, replay from before that final optional Wheel. You do not need to replay both sides of the earlier dual Wheel just for the main CGs. See the first night after recovery for the full sequence.

Lust Transformation

During the first warehouse fight, Gunther and his companions surround Resnick. Choose Lust at both optional escape opportunities, then complete four locked Lust actions to see the normal transformation. Not intervening at either of the first two Wheels leads to capture.

The transformation’s stages play consecutively in the same scene, on the path that continues the main story. See the warehouse walkthrough or the escape opportunities for the exact moments.

Bad Ending 1

This group belongs to the ending after capture in the warehouse. Leave either escape opportunity alone to have Resnick subdued. At the separate Wheel after capture, choose Lust, then complete the locked actions that follow to reach this sequence.

Its four main stages appear in order on the same ending path. Not intervening after capture leads to a different, shorter ending without the full group. To compare the normal transformation and both capture outcomes, replay from a save before the warehouse; see the warehouse walkthrough.

Sloth Reveal

After the day off, Resnick encounters two cloaked figures near the Watch House, and the black wolf corners him. Choose Lust when the wolf attacks to avoid the immediate ending and continue toward the Sloth awakening. The reveal plays at the start of that sequence.

The reveal’s main stages play in sequence along the same branch. See the black wolf ambush and Sloth awakening.

Sloth Choke

Later in the same Sloth sequence, the confrontation escalates and Ludwig’s enormous form pins Resnick to the bed. The artwork changes as the scene progresses.

Continue through the seven locked stages after Sloth Reveal to see this group in the same playthrough: three Sloth stages advance automatically and four Lust choices require input. No separate replay is needed for this group.

Officer Bath

The layered images begin when Garret, Brigham and Resnick are together in the public baths. The first Wheel determines who stays: no intervention leaves Brigham with Resnick, while Sloth sends Brigham away and leaves Garret. Both branches use the same image group, with different expressions, poses and subsequent presentation.

Either normal branch shows the group. To compare the two characters’ versions, replay from before the first Sloth opportunity.

Garret’s branch later has a usable Lust choice. The Lust option on Brigham’s branch is unavailable in the current version and only displays a future-update message. See the officers’ bath for the full choices.

Campfire Conversation

This special illustration appears during Day of Reprieve, as the group eats, drinks and talks around a campfire at dusk. It appears along the shared main story with no extra prerequisites.

Garret Asleep

While drinking in Garret’s office, choose Sloth at the three-way choice, then use Sloth on Garret again. Once he falls asleep, the first two images appear consecutively. Choose Lust at the later Wheel to see the third.

All three can be seen in one sequence. You do not need to reload just for these images. Comparing the no-intervention text or other main dialogue branches still requires an earlier save. See Garret’s office for prerequisites and save advice.

Gluttony Reveal

Earlier choices change who Resnick talks to in the tavern, but the paths lead to the same reveal after he leaves. The reveal needs no Essence choice. Edwin’s Gluttony transformation plays out in one sequence, with no reload needed for its different stages.

This was the last scene in Public 14.6. In Public 15.0, the story continues into The Shard of Gluttony.

Tavern Confrontation

This group begins after Gluttony Reveal, when Edwin and Resnick face off inside the tavern.

Complete the six locked Wheels to see the second half of the same confrontation. Sloth steps in to help Lust stop Gluttony. The images appear in story order, with no need to reload.